![]() Perhaps have some of the notes play slightly off (intentionally to make the song seem bad, representing his "insanity" or "mad" state of mind. I would think for Jeff the Killer, his theme would be kind of a lullaby (to fit with his motto/quote), but a little happy/upbeat (for his smiling face :3), also with kind of a murderous drone or something to relate to his killer side. It would be really cool if you could make both a loop version and a one play through, but probably focus more on a loop. I also do my share of resource collecting/making) These are the primary requests right now: -Tileset to make the ship Laughing Stock* (Or at least a ship that I can place a laughing stock face on) *I would like the ship to face to the right/horizontal ship -A static monster picture, like TV static (in the shape of a man with an undefined head) -Story help (PM me please) with the heroes Cryoatic and Pewdiepie Thank you for the read and help if you give I'm horrible at making sprites, but I will try making my own for certain parts (like buildings and floors) But thank you for the advice on how to make some :3 I will email you in case you don't receive this, but I will message here to. (Honestly its easier on me if someone helps since I AM majorly putting it together and coding it. So now I have to request these specific things to help the progress. Thank you for your time even if you don't respond (Update) More music acquired! And they are delightfully and dreadfully frightening! However, Because the site has denied the starting of the page, Its forcing my hand into developing the Alpha instead of the Indev like I originally planned. I will also release an Indev of the game hopefully soon so progress can be seen. But as they say, take it in steps, don't bite the whole cake before the frosting. I already have some resources together (Like Jeff the Killer sprite, Slenderman sprite, Sonic from Sonic.exe sprite, Pinkanemia sprite, Ben Drowned sprite, bloody tilesets, a few haunting melodies) and some research done but I still have a bit to go to have an entire library for the game. ![]() ![]() So I will give a resource request here: Sprites for the cast of Candle Cove (Already obtained Poppy and Horace) Theme music for major creepypasta characters (Jeff the Killer, Abandoned by Disney Mascot, Smile Dog, etc.) Tilesets for a rundown amusement park, haunted street, etc. (The icon with the multi-colored shapes on the top bar).(RPG Maker VX Ace Topic: sorry for not adding this in the title.) I will get straight to the point, I wish to make a "great" horror/creepypasta game, the only problem is that I'm having trouble finding resources (music, sound efx, sprites, tilesets, etc) and I don't know who/where to turn to for certain resources that I need. Open your VX project, and open the resource manager. Save the tileset somewhere that you can find it and name it "Tile E." 3. Find the tileset that you want to import, they can be found online or can be made. The purpose of this blank page is to allow people to add their own collection of tiles to the tileset. And four "Character" levels, referred to as B, C, D, and E, pages. It contains one "Ground" Level, referred to as page A. So, you couldn't use some tiles from the "Dungeon" tileset, and some from the "Town" tileset on a single map. For example, in RM03 (Rpg Maker 2003 edition) there is a "Town" tileset, and a "Dungeon" tileset. When I say "previous RM software can use multiple tilesets." I mean that they have several groups of tiles that go together, and you can use one at a time. ![]() For and example, a B level tile might be a cupboard, that would sit on top of an A level tile, like a floor. These are often referred to as "A" and "B" levels. There are two different types of tiles in a tileset, Below, and Character level. A tileset is a group of "tiles" (or drag-on squares) that an RM software can work with. Unlike previous RM software, RMVX (Rpg Maker Vista&XP edition) only allows you to use one tileset. Before we get started, let's talk about the tile system in VX. I am surprised that many people don't know how to import tiles into "Tile E" in Rpg maker VX.
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