Primitive shapes and 3D-specific objects Frequently used 3D graphics Same as in Presentation palette but with "Show in 3D" property selected ` 3D-related palettes Example: A very simple model with 3D animation We will create a very simple model with 3D animation. The first one contains primitive shapes and 3D-specific objects, such as 3D window or Camera.ΔΆ Simulation Modeling with AnyLogic: Agent Based, Discrete Event and System Dynamics Methods 2 The second palette contains frequently used 3D graphics such as a person, car, forklift truck, house, etc., that can be associated with static or dynamic objects in the model. AnyLogic 2D graphical editor Z Directions of axes in 3D space X Interactive 3D animation at runtime Y Creating a 3D animation There are two palettes for 3D animation: 3D and 3D Objects (see the Figure). The models originally designed as 2D can be converted into 3D easily by defining the Z-properties of the 2D shapes. AnyLogic graphical editor is two-dimensional, and the natural scenario of building a 3D animation starts with a 2D (X,Y) plane, upon which you draw the "XY projection" of the scene, and then "grow" the picture into the third, Z-dimension (see the Figure). 3D animation works everywhere: when running the model from within the AnyLogic development environment, exported as a Java application, or published on the web as a Java applet. You can view 3D animation in one or multiple 3D windows simultaneously with 2D animation. You can associate the 3D objects with entities, pedestrians, rail cars, and vehicles. You can define a 3D scene, use the standard shapes provided in the 3D palette, imported 3D graphics, or include 3D objects composed of primitive shapes you create yourself. 1 Simulation Modeling with AnyLogic: Agent Based, Discrete Event and System Dynamics Methods 1 3D animation AnyLogic supports both 2D and 3D space in simulation models, and enables you to create high-quality interactive 3D animations in addition to more technical-looking 2D animations.
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